High-poly to Low-poly to Texture
Took a concept to 3D and then textured in Substance Painter.
Substance Painter textured Low poly.
High-poly
Pixel Density
Before I went with the military vehicle theme, I was exploring more desaturated post apocalyptic styles.
Early Diffuse maps
Adding more details to really give the model it's military vehicle style. I added the decals in Photoshop.
Live model in Unreal Engine.